Make sure to check the README.txt file inside the archive for instructions on how to setup your server to run SuperTux properly. If you want to add SuperTux to your personal website, you may do so with these files. SuperTux packages are also available in many Linux distributions. Here are the download links for the current stable release. The main releases of SuperTux are available on Windows, macOS and Linux. Add (direction "horizontal_sector / vertical_sector") to your gradient.Here is the page to download SuperTux in all its many forms! Current Stable Release (0.6.3) * support for horizontal and vertical gradients that span the length / height of a sector. * updated build system, featuring unit tests, libraries as git submodules and improved Travis-CI builds to support nightly builds * added iced-graphics to some more badguys * reworked add-on manager to support downloadable and updatable localization packs * many invisible changes, like unit tests, efficiency improvements and more bugfixesĪnd of course we updated the official levels to make use of all the new features.Ĭompared to the latest beta, 0.3.5a, this release features: * much more game objects: trampolines, switches, portable stones, wind, moving platforms. * levels and worldmaps are scriptable using squirrel * new graphic effects (glowing objects, particles. * new badguys, bonuses and power-ups (air-, earth- and ice-flower) * new and improved soundtracks and sound effects * Bonus Island III, a for now unfinished Forest Island and the development levels in Incubator Island * in-game manager for downloadable add-ons and translations * a nearly completely rewritten game engine based on OpenGL, OpenAL, SDL2. * Editor: make it possible to switch tilesetsĪfter more than a decade of slow, but hard development the SuperTux team is happy to announce the first stable release after 0.1.3 (which was released on ), 0.4.0.Ĭompared to 0.1.3, this release features: * Editor: display a notile when the tile ID is invalid * Editor: reorder layer objects when their object menu is closed * Editor: correctly save BadGuy and Dispenser direction * Editor: LevelDot: add a NULL check to prevent a crash when editing worldmaps * Editor: correctly join paths (using FileSystem::join()) * Fixed build system in order to correctly support SemVer pre-release tags * Add a launcher script for Windows builds (#443) * Editor: Better approach for layer removal (#510) * Editor: add an alignment option for background (#547) * Editor: Fix an issue where the name of a scripted object wouldn't be saved (#557) * Save and load visibility of SpriteChange tiles in squirrel table (#342) * README: various updates related to download count * Make use of auto pointers and modern iterators where appropriate * Editor: Switch: make sprite option visible again * Editor: move moving objects to the center of the mouse pointer when adding * WillOWisp: get name property in order to fix a scripting issue (#529) * Don't turn Tux into stone above ground when using earth bonus (#537) * Editor: Torch: make it possible to change the sprite (#541) * Update the translations to reflect the translation progress as of * Scripting: deduplicate code using the ExposedObject template class * String freeze for translators is now in effect * Editor: multiple fixes to levelset and worldmap creation, including UX * Update some parts of the (user) documentation * Fix an issue with odd behavior of music playback (#583) * Jump with Up: mark as deprecated in KeyboardMenu and JoystickMenu (addresses * Add the possibility to add sawblade/hurting platforms using the editor * Editor: verify some level properties have been set * Fixes for the build system and updates with regard to the automatic deployment * Fix a bug with Level.edit() in squirrel (#207) * Prevent statistics text from overlapping * Use PhysFS file system abstraction for is_directory checks * And more (minor) improvements and changes * Various other bugfixes of issues reported since the v0.4.0 release * New console commands and command line options (related to the editor) * Extended the scripting API: gradients are now scriptable * Improved levels in Antarctica and Forest Island * Editor: Fix an issue where some areas in the editor would be excessively large * Editor: Camera: Remove autoscroll option, as it is deprecated and should not * add objects to a nice location in levels) * Editor: Add an option to snap objects to the grid (this will make it easier to * Editor: Tilemap: Add an option to change the draw target
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